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A high-scoring royal worth +6. Worth its weight in gold — there’s only one in the deck, so use it wisely. Safe from thieves, but beware of jesters, who can swap it away.

An equally mighty royal worth +6. As precious as the crown itself — there’s only one in the deck, so play it well. Safe from thieves, but beware of jesters, who can swap it away.

A scheming son worth −6. A poisoned gift — there’s only one in the deck, so drop it on a rival at the worst possible moment. Safe from thieves, but beware of jesters, who can swap it right back.

A dastardly daughter worth −6. Trouble dressed in silk — there’s only one in the deck, so place her where she’ll do the most damage. Safe from thieves, but beware of jesters, who can swap her right back.

There are no friends in business. Discard him to bank your score — but he only deals in multiples of three. Once banked, points are locked away for good: safe from spies, wipes, and the Rule of Three.

What’s theirs should be yours. Discard him to steal any one card in play — even banked cards — and add it to your hand. Only Royalty is beyond his reach.

Chaos in cap and bells. Discard him to swap the positions of any two cards in play — even a King for a Princess. Banked cards are beyond his tricks.

Knowledge is power. Discard her to look at 3 cards of your choice in one opponent’s hand.

Fortune favours the bold. Discard her, then name one opponent and one card. If they hold it, they must hand it over.

Trust nothing face-down. Play him face-down for a hidden +6 — any Point Card can bluff as him. If challenged at turn’s end: a real Spy costs the challenger their unbanked score; a bluff costs you yours.

Nothing stays hidden for long. There is only one in the deck. Play him as a Spy — if challenged, every face-down card in play is flipped. Or discard him to expose all face-down cards instantly, with no challenges allowed.





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Get Court of Three as a physical card game for your next game night.
Premium linen-finish cards, original artwork, and an illustrated rule book. The Kickstarter campaign launches shortly — be first to know.
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Thick, linen-finish card stock with custom artwork on every card.
Pocket-sized packaging — take it to the pub, on holiday, anywhere.
Clear, illustrated rules so new players can jump in within minutes.
The story behind Court of Three and how to get in touch.
Court of Three started as a simple idea — what if every move you made had to follow one rule? That constraint became the heart of a game that's equal parts maths, strategy, and deception.
Built by two mates who love card games and wanted to create something anyone can pick up but nobody can put down.